Thursday, February, 18th, 2016


This is an entry to the Arts Future Classroom Competition 2015. Share your class with the Arts Future Classroom educators community here.

The objective of #DrawMuseumSelfies is to use mobile technology to draw Museum Selfies. This class promotes creating art in museums, using mobile technology and social media for interactive learning in art history. This class may be used as a social activity, ice breaker, or a team-building game, for universities, institutions and networking members of all ages.

Students draw Museum Selfies using mobile technology in a social media classroom to communicate, research and share art history, learn basic digital drawing techniques, create inclusive online communities, and activate connectivity.

  • Class size:
    • Minimum: 2 students
    • Maximum: the larger global online community
  • Suggested venue(s):
    • This class physically takes place in the classroom, in local museums, as well as personal and public environments that students may encounter. Communication between participants is on Twitter, Facebook, Periscope and Instagram. This class is designed to meet people where they already are – in streets, at shopping malls, on trains, and other public venues, as well as the museum and university.
  • Duration:
    • Typical class 20 – 40 minutes.
    • May be extended 1.5 hours.
  • Lesson details:
    • All participants must follow each other on Twitter, Instagram, Periscope and other social media sites. Students should also download some recommended free drawing and editing mobile apps.
    • Start by playing a drawing game to break the ice. Students are given words (mountain, water, bird, curvy, modular, sad, red.. etc.) and asked to draw a work of art in museums that they associate with that word. The participant must locate the work of art online. Using a mobile device (or laptop), read the available content of the work and observe its form, shapes and lines. This will help them gain practice and confidence in using technology to access works of art, introduce digital drawing techniques and broaden their art historical visual vocabulary. Students draw the work and share them using social media. Students are encouraged to like each other’s works.
    • Then draw a digital self-portrait with your favorite work of art. Students are asked to pick a work of art that is their favorite, represents their identity, or tells a story they connect with. The student looks it up and copies the link to the original. Practice drawing the work of art from visual memory on mobile device, or while looking at a laptop.
    • Next, draw your portrait holding a mobile device taking a selfie with the art. Draw the art and your selfie into the small image on the mobile device. This is called a Meta-Museum-Selfie.
    • Save, crop, upload, filter your completed image and share with friends and public using social media. Like each other’s works, use emojis to communicate or describe the works. Add a link to the original work so people may learn more.
    • Outside work may include drawing more Museum Selfies, extra social media engagement or experimentation with other apps (i.e. creating memes, gifs or glitch art), and inviting others to join us online to be globally inclusive.
  • Content materials and resources:
    • Each participant must have access to a mobile device with wifi or necessary connectivity, or work with a partner or group with a device available to share. Twitter and Periscope will be the primary virtual classroom.
  • Equipment/ tools necessary
    • One may be projected live on a classroom video screen. However, each student may also tune-in personally on their own mobile device or laptops. In museums each student should have a mobile device or work with a partner and share a device to draw #MuseumSelfies. Livestreaming reserved for short meetings inside of the classroom. Students work independently in museums and communicate by posting images on Twitter, Instagram, and selected social media sites. Works converge and be archived at a page with uploads including the “#drawartsfuture” hashtag.
  • Evaluation/ Grading System:
    • 1-5 Star End of Class Emoji Evaluation
      • Participation
      • Social Media Engagement
      • Extra Creativity
  • Possible complications:
    • All works posted should be credited and include a link to the original artist, museum, or Wikipedia. Once a student, or artist, draws the work of art in their own style and includes their #MuseumSelfie, the image becomes an original work of art.
  • Inspiration:
    • The inspiration for this Class are the thousands of participants enjoying the popular Culture Theme’s “Museum Selfie Day”. Research supports that drawing one’s self with art increases connection to the work and ultimately deeper appreciation of arts and dedication to museums.
  • Instructor’s Evaluation:
    • Visual learning through a virtual space allows room for flexible education. Students and the Public are learning through creative play and non-verbal communication. Special considerations may be created or modified for more Inclusive Audiences, i.e.: vision or physically impaired students or participants. Drawing art should become a regular activity with repeated practice. Any evaluation may be a veneer for promoting total support for the participants in this project.
  • Submitted by: Paige Dansinger | #GalleryPaige | Minneapolis, MN, USA | Email | Website | Twitter